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<channel>
	<title>Drop the Dice</title>
	<atom:link href="http://www.dropthedice.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dropthedice.com</link>
	<description>Game design and game news for busy people.</description>
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		<title>myNotebook Review &#8211; DSiWare</title>
		<link>http://www.dropthedice.com/2010/mynotebook-review-dsiware/</link>
		<comments>http://www.dropthedice.com/2010/mynotebook-review-dsiware/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 00:43:27 +0000</pubDate>
		<dc:creator>Kevin Morrison</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[DSi Ware]]></category>
		<category><![CDATA[Nintendo]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=240</guid>
		<description><![CDATA[myNotebook is a notebook application for Nintendo DSiWare that provides users with 32 pages to write to their hearts content.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/mynotebook-review-dsiware/" title="Permanent link to myNotebook Review &#8211; DSiWare"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/editorials/myNotebook.gif" width="480" height="200" alt="myNotebook application from Nnooo." /></a>
</p><p><strong>myNotebook</strong> is the first entry in a series of applicatioons dubbed <strong>myLifeCollected</strong>. As the name implies, myNotebook is a notebook application for Nintendo DSiWare that provides users with 32 pages to write to their hearts content.</p>
<p>After the application is selected, a loading screen pops up for a short time, before you are greeted with ambient music, and the cover of the virtual notebook. Should you dislike the tunes, there is an option to turn it off, along with the other sound effects. myNotebook requires the user to hold the Nintendo DSi in a vertical position, much like a book while it is in use. As mentioned before, the application gives you 32 pages to write on which can be set to either gridded or lined paper. Each time you turn a page the program saves the content of your book.</p>
<p>myNotebook has its fair share of switches and knobs. You can play with a variety of options such as pen style, colour, and thickness of the pen tool. Writing on the screen is very accurate, although the eraser is a bit hard to use without the assistance of a reticule or icon to know exactly how much you are erasing. It also could&#8217;ve of benifitted from an undo function. myNotebook also features unlockable paper designs and other special unlockables for those who buy the other colours of the application and Nnooo other DSiWare title, <strong>Pop+ Solo</strong>.</p>
<h2>Bottom Line</h2>
<p>myNotebook is a great buy for only 200 Nintendo DSi Points. The application is both very stylish and functional.</p>
<div class="highlight_box"><strong>Editor&#8217;s Note:</strong> Nintendo points? Next thing we know they&#8217;re going to start printing their own currency. What happened to saying 2 USD?!</div>
<h2>Update!</h2>
<p>Because of myNotebook’s success, <em>Nnooo</em> is going to release optimized versions of the games in three new colours: Pearl, Tan, and Carbon. Some new features include: minor UI updates, a blank page option, 128 pages to work with and the ability to export notebook pages to the DSi Photo Album. The new version will be available on the Nintendo DSi shop for 500 Nintendo points.</p>
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		<item>
		<title>RPG Character Creation &#8211; Introduction</title>
		<link>http://www.dropthedice.com/2010/rpg-character-creation-introduction/</link>
		<comments>http://www.dropthedice.com/2010/rpg-character-creation-introduction/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 00:23:11 +0000</pubDate>
		<dc:creator>Federico Figueredo</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Roleplaying Games]]></category>
		<category><![CDATA[Character Creation Series]]></category>
		<category><![CDATA[roleplaying]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=431</guid>
		<description><![CDATA[Introduction for the RPG Character Creation series. I talk about the goal and give some general guidelines about the topics I'll be talking about.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/rpg-character-creation-introduction/" title="Permanent link to RPG Character Creation &#8211; Introduction"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/rpg/character_creation.gif" width="480" height="200" alt="Character sheet from " /></a>
</p><p>Character creation is a topic which every mainstream role-playing game devotes pages to. Most of these systems are very interested in action resolution, so these pages focus on translating our fictional character to a system that clearly states what this character is, in order for us to know what the character can do. </p>
<p>Few games, however, tell us how to make a fictional character in the first place. Fewer still, guide us to make a fictional character that is suited to take one of the main roles in the stories these games allow us to create and play through. This is what I want to talk about.</p>
<p>Throughout this series I will look at a RPGs (role-playing games) as interactive processes of storytelling in which each participant is part player, narrator and audience. We know that the act of storytelling in role-playing games is quite different from the act of writing a novel, a script or a play. Regardless, there are points of contact between this and those mediums which allow us to use, adapt or extrapolate the tools and practices that are used to create an engaging product or, in this case, an engaging experience.</p>
<p>This series will focus on the process and tools required to make a good protagonist, the lead for a engaging story. The goal is to create a process that is both clear and simple and that can achieve this goal in the least amount of time. If I succeed, you will have a solution that is to be applied to your game and your group but can also be modified to suit your specific needs.</p>
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		<item>
		<title>Weekly News &#8211; July 18th to July 24th</title>
		<link>http://www.dropthedice.com/2010/weekly-news-july-18th-to-july-24th/</link>
		<comments>http://www.dropthedice.com/2010/weekly-news-july-18th-to-july-24th/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 17:04:43 +0000</pubDate>
		<dc:creator>Kevin Morrison</dc:creator>
				<category><![CDATA[Videogame News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Virtual Console]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=421</guid>
		<description><![CDATA[Slow news week that finds us with a bunch of Nintendo Releases and a new Sam and Max episode for PSN.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/weekly-news-july-18th-to-july-24th/" title="Permanent link to Weekly News &#8211; July 18th to July 24th"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/News/furry.gif" width="480" height="200" alt="Furry Legends, a new Wii game." /></a>
</p><div class="highlight_box"><strong> Editor&#8217;s Note:</strong> I almost feel bad about these scrawny news. Listen up, I don&#8217;t care how awesome Comic-Con is, you PR people need to do something about this&#8230; if you don&#8217;t, consumers will figure out that you&#8217;ve been spoon feeding them with hype throughout the rest of the year. So start earning your pay!</div>
<h3>Upcoming Titles</h3>
<p>Announcements this week are short and not particularly sweet; new games are to be released in the near, but indeterminate future: The Sly collection and Green Lantern: Rise of the Manhunters. The former will hit stores this fall, retailing for $39.99 USD; the latter, which will be based on the upcoming Green Lantern Movie, will be slated for release in summer 2011.</p>
<h3>WiiWare</h3>
<ul>
<li>AquaSpace <em>(600 Wii Points)</em></li>
<li>Furry Legends <em>(1000 Wii Points)</em></li>
<li>HoopWorld <em>(1000 Wii Points)</em></li>
</ul>
<h3>DSiWare</h3>
<ul>
<li>Petz Kittens<em> (800 Nintendo DSi Points)</em></li>
<li>Scrabble Tools <em>(500 Nintendo DSi Points)</em></li>
<li>Hospital Havoc <em>(500 Nintendo DSi Points)</em></li>
<li>Happy Birthday Mart <em>(500 Nintendo DSi Points)</em></li>
<li>Crazy Sudoku <em>(200 Nintendo DSi Points)</em></li>
</ul>
<h3>Sony PSN Update</h3>
<p><strong>PS3</strong></p>
<ul>
<li>Sam And Max Episode 4: Beyond The Alley Of The Doll (free with purchase of Episode Bundle)</li>
</ul>
<p><strong>PSP</strong></p>
<ul>
<li>Lego Harry Potter: Years 1-4 <em>($29.99)</em></li>
<li>Gravity Crash Portable <em>($9.99)</em></li>
</ul>
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		<item>
		<title>Interview With Alex Neuse (Gaijin Games)</title>
		<link>http://www.dropthedice.com/2010/interview-with-alex-neuse-gaijin-games/</link>
		<comments>http://www.dropthedice.com/2010/interview-with-alex-neuse-gaijin-games/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 00:29:06 +0000</pubDate>
		<dc:creator>Federico Figueredo</dc:creator>
				<category><![CDATA[Interviews]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=410</guid>
		<description><![CDATA[Interview with Alex Neuse from Gaijin Games. We talk about games and stuff... though we cut the stuff out and only left the game part in.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/interview-with-alex-neuse-gaijin-games/" title="Permanent link to Interview With Alex Neuse (Gaijin Games)"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/editorials/gaijin_logo.gif" width="480" height="200" alt="Gaijin Games." /></a>
</p><p><img src="http://www.dropthedice.com/images/Misc/press_audio.png" alt="Press the triangle button to start the audio" /></p>
<div class="highlight_box"><strong>Editor&#8217;s Note:</strong> Here is our first audio interview with Mr. Alex Neuse from Gaijin Games carried out by <strong>Kevin Morrison</strong>. Press the play button (looks like a triangle&#8230; there you go) to listen to it.</div>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
<enclosure url="http://www.dropthedice.com/audio/Alex_Neuse_Interview.mp3" length="21100572" type="audio/mpeg" />
		</item>
		<item>
		<title>Weekly News &#8211; June 28th to July 4th</title>
		<link>http://www.dropthedice.com/2010/weekly-news-june-28th-to-july-4th/</link>
		<comments>http://www.dropthedice.com/2010/weekly-news-june-28th-to-july-4th/#comments</comments>
		<pubDate>Tue, 13 Jul 2010 23:29:09 +0000</pubDate>
		<dc:creator>Kevin Morrison</dc:creator>
				<category><![CDATA[Videogame News]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=401</guid>
		<description><![CDATA[Game releases galore: a new Pokemon title, Infamous becomes available on PSN and more new titles in this weekly news report.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/weekly-news-june-28th-to-july-4th/" title="Permanent link to Weekly News &#8211; June 28th to July 4th"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/News/infamous.gif" width="480" height="200" alt="Infamous for PS3." /></a>
</p><div class="highlight_box"><strong>Editor&#8217;s Note</strong>: <em>We&#8217;re running a bit late on the news but luckily you didn&#8217;t miss out on anything time sensitive.</em></div>
<p>Because the Japanese love giving dead horses a good beating, we have a new Pokemon game coming out. The new Pokemon game is called <em>Pokemon Black and White </em>and will be released on September 18th, 2010.</p>
<h2>Downloadable Goodness</h2>
<p><strong>WiiWare</strong></p>
<ul>
<li>Jett Rocket (Shin’en Multimedia) – <em>1000 Points</em></li>
<li>Pong Toss Pro –  Frat Party Games (JV Games) – <em>600 Points</em></li>
<li>Robin Hood: The Return of  Richard (Nordcurrent) – <em>500 Points</em></li>
</ul>
<p><strong>Virtual Console</strong></p>
<ul>
<li>Mario  Tennis (N64, Nintendo) – <em>1000 Points</em></li>
</ul>
<p><strong>DSiWare</strong></p>
<ul>
<li>Maestro!  Green Groove (Neko Entertainment) – <em>500 Points</em></li>
<li>Date or Ditch  (Gameloft) – <em>500 Points</em></li>
<li>Animal Color Cross (Little Worlds Studio) –  <em>500 Points</em></li>
<li>Ancient Tribe (CIRCLE Entertainment) – <em>500 Points</em></li>
<li>Brain Drain (Enjoy Gaming) – <em>500 Points</em></li>
<li>Battle of Giants: Mutant  Insects – Revenge (Ubisoft) – <em>800 Points</em></li>
</ul>
<p><strong>PSN Update</strong></p>
<ul>
<li>infamous (PS3) &#8211; <em>$29.99</em></li>
<li>Midway Arcade Treasures Extended Play (PSP) &#8211; <em>$9.99</em></li>
<li>Hot Shots Tennis: Get A Grip (PSP) -<em> $19.99</em></li>
<li>Bejeweled 2 PSP (PSP) &#8211; <em>$9.99</em></li>
</ul>
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		<item>
		<title>Weekly News &#8211; June 21st to 27th</title>
		<link>http://www.dropthedice.com/2010/weekly-news-june-21st-to-27th/</link>
		<comments>http://www.dropthedice.com/2010/weekly-news-june-21st-to-27th/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 22:31:12 +0000</pubDate>
		<dc:creator>Kevin Morrison</dc:creator>
				<category><![CDATA[Videogame News]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=380</guid>
		<description><![CDATA[Kinect bombards us with conflicting information, Hulu comes to the Playstation 3 and other news in this weekly news report.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/weekly-news-june-21st-to-27th/" title="Permanent link to Weekly News &#8211; June 21st to 27th"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/News/kinect2.gif" width="480" height="200" alt="The upcoming Xbox Kinect device." /></a>
</p><h2>More Kinect Extravaganza</h2>
<p>The week shows a clear dust trail from the big announcements of this year&#8217;s E3. Regarding their new catalogue of software titles, Microsoft says that <strong>Kinect based games</strong> will be designed to appeal to all gamers; the company, however, will continue to make controller-based games for the (hard)core audience:</p>
<blockquote><p>At Xbox, we&#8217;re developing controller-based games for the core and Kinect titles that appeal to everyone (&#8230;)</p></blockquote>
<p><strong>Pricing on the Kinect device</strong> still seems to be an ambiguous topic. On the Microsoft store, it is shown that Kinect is priced at $150 (US dollars); during its press conference, however, Microsoft said the device would cost <em>“(…) under one hundred dollars (…)”</em></p>
<h2>Other News From Round the Block</h2>
<p>According to one of the latests reports from Bloomerang, there is the chance that the  Television streaming service Hulu will be available on Playstation3. According to our sources (<em>which are totally not rumour and hearsay</em>), subscription fees for the service will be about $9.95 (US dollars) per month.</p>
<p><em></p>
<div class="wp-caption aligncenter" style="width: 458px">
	<em><a href="http://www.hulu.com/plus"><img title="The Hulu Plus Service for PS3 owners." src="http://www.dropthedice.com/images/News/hulu_plus.gif" alt="Coming Soon to your PS3!" width="458" height="120" /></a></em>
	<p class="wp-caption-text">Coming Soon to your PS3!</p>
</div>
<p></em></p>
<p><strong>Editor&#8217;s Note:</strong> <em>Notice what we did there? We told you  nothing and blamed someone else for it&#8230; this is first class journalism  I tell you, straight from the pros!</em></p>
<p><strong>Editor&#8217;s Note 2!: </strong><em>This  has now been confirmed! We&#8217;re now no  longer unethical hacks and you  can totally trust us with your babies.  Follow this <a title="New Hulu  Plus Service" href="http://www.hulu.com/plus">[link]</a> for more information.</em></p>
<h2>Game Releases (downloadable titles)</h2>
<h3>Nintendo</h3>
<p><strong>WiiWare</strong></p>
<ul>
<li>Art Style Rotozoa (600 Wii Points)</li>
<li>The Tales of Bearsworth Manor: Chaotic Conflicts (1, 000 Wii Points)</li>
<li>The Tales of Bearsworth Manor: Puzzling Pages (1, 000 Wii Points)</li>
</ul>
<p><strong>DSiWare</strong></p>
<ul>
<li>Spin Six (500 Nintendo DSi Points)</li>
<li>Puffins: Let’s Fish (500 Nintendo DSi Points)</li>
<li>Mega Words (500 Nintendo DSi Points)</li>
<li>Super Swap (500 Nintendo DSi Points)</li>
<li>Legendary Wars: T-Rex Rumble (800 Nintendo DSi Points)</li>
</ul>
<h3>Sony</h3>
<p><strong>Playstation 3</strong></p>
<ul>
<li>Sam &amp; Max Episode 3: They Stole Max’s Brain (free with purchase of  Episode 1)</li>
</ul>
<p><strong>PSP</strong></p>
<ul>
<li>TNA Impact: Cross The Line ($29.99)</li>
</ul>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 189px; width: 1px; height: 1px; overflow: hidden;">
<p><strong>Editor&#8217;s Note:</strong> <em>Notice what we did there? We told you  nothing and blamed someone else for it&#8230; this is first class journalism  I tell you, straight from the pros!</em></p>
<p><strong>Editor&#8217;s Note 2!: </strong><em>This  has now been confirmed! We&#8217;re now no  longer unethical hacks and you  can totally trust us with your babies.  Follow this <a title="New Hulu  Plus Service" href="http://www.hulu.com/plus">[link]</a> for more information.</em></div>
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		<item>
		<title>E3 Report (read: shennanigans)</title>
		<link>http://www.dropthedice.com/2010/e3-report-read-shennanigans/</link>
		<comments>http://www.dropthedice.com/2010/e3-report-read-shennanigans/#comments</comments>
		<pubDate>Mon, 21 Jun 2010 17:31:35 +0000</pubDate>
		<dc:creator>Kevin Morrison</dc:creator>
				<category><![CDATA[Videogame News]]></category>
		<category><![CDATA[E3]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=367</guid>
		<description><![CDATA[We recap all the actual happenings of this year's E3. All relevant announcements without any of the hype in a digestible format.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/e3-report-read-shennanigans/" title="Permanent link to E3 Report (read: shennanigans)"><img class="post_image alignnone remove_bottom_margin" src="http://www.dropthedice.com/images/News/e3_2010.gif" width="480" height="200" alt="The E3 2010 has come and gone." /></a>
</p><h2>Microsoft</h2>
<p>During its conference on Monday the 14th, Microsoft pushed its new  advanced camera now dubbed Kinect. Kinect is expected to launch November  4th with 15 titles including Kincect Sports, Kinect Adventures, and  Dance Central. Footage of Call of Duty: Black Ops was shown with the  announcement that for the next three years, all downloadable content  pertaining this game will be coming to Xbox first.</p>
<p>New services will be introduced to the Xbox such as ESPN on Live for  Gold members as a free service and Zune for Xbox. As the conclusion of  their press conference, Microsoft revealed the new Xbox 360, now with  built in Wi-Fi, and is available now for $299 USD.</p>
<p style="text-align: center">
<div class="wp-caption aligncenter" style="width: 458px">
	<img class=" " src="http://www.dropthedice.com/images/News/kinect.gif" alt="Watch out! It knows your every movement." width="458" height="120" />
	<p class="wp-caption-text">Watch out! It knows your every movement.</p>
</div>
<h2>Nintendo</h2>
<p>During the Tuesday conference (June 15th) Nintendo announced a bundle of new first party titles for Wii, most of which are returning franchises. The most prominent being Kirby’s Epic Yarn, The Legend of Zelda: Skyward Sword, Donkey Kong Country: Returns, Mario Sports Mix, and Wii Party.</p>
<p>The second, and arguably biggest, part of the show was the unveiling of their glasses-free 3D system Nintendo 3DS; the system is due for release before the end of Nintendo’s fiscal year (March 31st, 2011). Third party support for the new device will include successful franchises such as Saints Row, Kingdom Hearts, and more.</p>
<p style="text-align: center">
<div class="wp-caption aligncenter" style="width: 458px">
	<img class=" " src="http://www.dropthedice.com/images/News/nintendo_3ds.gif" alt="All the coolness of 3D, without the goofy glasses." width="458" height="120" />
	<p class="wp-caption-text">All the coolness of 3D, without the goofy glasses.</p>
</div>
<h2>Sony</h2>
<p>Sony also had its conference during Tuesday the 15th. The company is pushing their new Move controller which will be coming out in September at will be priced at $49 for one remote; bundles for Move will also be available during the coming months. In the third party support department, Portal 2 will be coming to  Playstation3 with Steamworks functionality.</p>
<p>Another feature that was heavily advertised is the availability of 3D content (both games and movies) for the Playstation3 in conjunction with their new Bravia television line. Games that will support this new feature include Killzone 3, EyePet and Gran Turismo 5.</p>
<p style="text-align: center">
<div class="wp-caption aligncenter" style="width: 458px">
	<img class=" " src="http://www.dropthedice.com/images/News/playstation_move.gif" alt="Part magical wand part politically incorrect toy, the Move controller." width="458" height="120" />
	<p class="wp-caption-text">Part magical wand part politically incorrect toy, the Move controller.</p>
</div>
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		<title>Sandbox Games &#8211; Thoughts and Definitions</title>
		<link>http://www.dropthedice.com/2010/sandbox-games-thoughts-and-definitions/</link>
		<comments>http://www.dropthedice.com/2010/sandbox-games-thoughts-and-definitions/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 22:39:55 +0000</pubDate>
		<dc:creator>Federico Figueredo</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[sandbox]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=352</guid>
		<description><![CDATA[I talk about sandbox games and briefly list some of their main characteristics.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/sandbox-games-thoughts-and-definitions/" title="Permanent link to Sandbox Games &#8211; Thoughts and Definitions"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/editorials/sandbox_city.gif" width="480" height="200" alt="The skyline of Liberty City from GTA IV." /></a>
</p><p>I&#8217;ve recently been playing games that share the sandbox label. Like  a lot of things in game design, however, it lacks a formal definition which (right or wrong) would aid communication and facilitate analysis. Here, I will try to describe some of the most prominent features of games that have been adorned with the sandbox label. I don&#8217;t pretend to be fully comprehensive and additions or corrections are always welcomed.</p>
<div class="highlight_box">
<h2>Characteristics of Sandbox Games</h2>
<ul>
<li>A virtual world that exists independently of the player (but can change due to player actions in some games) and which the player can traverse.</li>
<li>A persistent main character/cast -or- A persistent setting with a changing character/cast (consider GTA IV with its two DLC add-ons.)</li>
<li>A set of core mechanics that define the prominent interactions between character and setting through the agency of the player.</li>
<li><em>(Optional)</em> A set of secondary mechanics that are either variations on the core game-play mechanics or auxiliary mechanics only used for encapsulated sections of the game.</li>
<li>A number of formally structured portions of game-play (missions/activities/objectives.) These sections might use the core game-play mechanics, variations on them or ones that are completely different.</li>
<li>The ability for the player to engage in any of the available structured portions of game-play (missions) in the order he desires or to interact with the setting outside of them.</li>
</ul>
</div>
<h2>Thoughts on the Concept</h2>
<p>The term sandbox is evocative of the idea of a geographical location or terrain where play happens; this play is only defined by the sandbox as much as any activity can be defined by its setting. The idea of a sandbox (a literal one) is closer to the idea of kids playing with toys rather than playing a game.</p>
<p>If we extrapolate this to video-games, we could then say that a sandbox would be composed of a setting, a number of elements within that setting and a set of rules that describes the possible interactions between those elements and the actor (the player through his character), those elements among each-other and between both of these and the setting.</p>
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		<title>Successful Mechanics in Saints Row 2</title>
		<link>http://www.dropthedice.com/2010/successful-mechanics-in-saints-row-2/</link>
		<comments>http://www.dropthedice.com/2010/successful-mechanics-in-saints-row-2/#comments</comments>
		<pubDate>Tue, 15 Jun 2010 02:19:52 +0000</pubDate>
		<dc:creator>Federico Figueredo</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[xbox360]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=347</guid>
		<description><![CDATA[Saints Row 2 skillfully weaves a host of different activities around a few basic gameplay concepts and rewards the players constantly for going after them.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/successful-mechanics-in-saints-row-2/" title="Permanent link to Successful Mechanics in Saints Row 2"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/editorials/saints_row2.gif" width="480" height="200" alt="Saints Row 2 cover image." /></a>
</p><p>One of the more successful parts of the design of Saints Row 2 involves the gradual but constant doling of rewards for basically any action that you can take during the game that falls into one of the four basic game-play types. These four game-play types are:</p>
<div class="highlight_box">
<ul>
<li>Ranged fighting with guns and thrown weapons/objects</li>
<li>Melee fighting with fists/weapons/objects</li>
<li>Driving vehicles (land/air/water)</li>
<li>Miscellaneous interactions with the environment (such as moving around, painting graffiti and so on)</li>
</ul>
</div>
<p>What I feel is one of the core strengths of the game is that (for the most part, there are a couple of exceptions) the developers have managed to put in quite a lot of mechanical and thematic/fictional variations to those basic game-play types in the form of missions, stronghold attacks, neighbourhood defences and a host of activities and diversions (basically side-missions.) What is most important, however, is that each and every one of these items has a specific and relevant reward for completion usually in one or more of the game&#8217;s currencies:</p>
<div class="highlight_box">
<ul>
<li>Money</li>
<li>Respect</li>
<li>Abilities/Game-play modifications</li>
<li>Special Items (such as cars, clothes, weapons, locations&#8230;)</li>
</ul>
</div>
<p>It doesn&#8217;t stop there, however, as the game gives you rewards for things done outside of the formally structured sections of game-play. While going around the city you can earn money and respect by driving dangerously, mugging civilians, robbing stores and dealing with rival gang members. All of these things are expressions or variations of the core game-play mechanics and are also thematically/fictionally appropriate to the genre and the tone of the game.</p>
<p>What this means is that, at any time during your play time of Saints Row 2, you have a variety of different things to do which are in line with the mechanical and fictional premise of the game. On the one hand, this means that if you bought into these premises you will most likely enjoy the variety of activities (as most people, me included, on the internet seem to do.) On the other hand, this means that the game constantly acknowledges and rewards you for doing the things that your fictional character would do, considering the setting, tone and type of game.</p>
<p>This works very well.</p>
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		<title>Challenging Definitions</title>
		<link>http://www.dropthedice.com/2010/challenging-definitions/</link>
		<comments>http://www.dropthedice.com/2010/challenging-definitions/#comments</comments>
		<pubDate>Mon, 07 Jun 2010 23:24:53 +0000</pubDate>
		<dc:creator>Federico Figueredo</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Videogames]]></category>
		<category><![CDATA[challenge]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=340</guid>
		<description><![CDATA[I tackle some definitions related to game design: challenges, error tolerance and cost of failure.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/challenging-definitions/" title="Permanent link to Challenging Definitions"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/editorials/boy_playing.gif" width="480" height="200" alt="Picture of a boy hard at play." /></a>
</p><p>Talking about games without a shared technical language becomes a tricky proposition rather quickly. I&#8217;ve been using a series of terms often among my circle of like-minded friends and I thought some definitions were in order. The purpose of these definitions is to be functional to the exploration and analysis of games; in that way, they help us understand each other better. They are all subject to improvements and suggestions are always welcome.</p>
<div class="highlight_box">
<dl>
<dt>Challenge</dt>
<dd>A test of one&#8217;s abilities or resources towards achieving a particular goal. A group of activities that share a common purpose on a strategic, if not necessarily on a tactical, level.</dd>
</dl>
</div>
<p>The next two definitions are used to describe certain aspects of challenges.</p>
<div class="highlight_box">
<dl>
<dt>Error tolerance</dt>
<dd>A combination of the severity and quantity of errancy allowed to the player before the challenge is failed.</dd>
<dt>Cost of failure</dt>
<dd>A combination of game world and real world elements that are exchanged by the player to be allowed to continue playing once a challenge has been failed.</dd>
</dl>
</div>
<p>More ideas about challenges can be found here:</p>
<ul>
<li><a href="http://www.dropthedice.com/2009/checkpoint-woes/">Checkpoint Woes</a></li>
</ul>
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