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	<title>Drop the Dice &#187; Lifestyle</title>
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	<link>http://www.dropthedice.com</link>
	<description>Game design and game news for busy people.</description>
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		<title>Addictive Games (Begone?)</title>
		<link>http://www.dropthedice.com/2010/addictive-games-begone/</link>
		<comments>http://www.dropthedice.com/2010/addictive-games-begone/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 19:51:59 +0000</pubDate>
		<dc:creator>Kevin Morrison</dc:creator>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[Videogames]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=267</guid>
		<description><![CDATA[Ever had those games where you’re about to go somewhere or do something, and all you say is “one more level, one more go, etc.” and that time never comes?]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/addictive-games-begone/" title="Permanent link to Addictive Games (Begone?)"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/editorials/addict.gif" width="480" height="200" alt="God bless the pause button." /></a>
</p><p>Ever had those games where you’re about to go somewhere or do something, and all you say is “one more level, one more go, etc.” and that time never comes? Usually these games come very close to the definition of grinding, yet one thing sets it just a hair above it, <em>the game is just too much fun! </em>Yes, we’ve all had our experiences with these nightmares. Most likely goes under the premise of “easy to play, hard to master.” These games are not only hard to master in the field of the concept, but hard to master in terms of putting the addictive title down.</p>
<p>In theory, these games are harmless, allowing the player to enjoy the game for however long at their own leisure. Although in reality, these games do absolutely nothing: you do not progress further into the story, or any worthwhile unlockables. The game keeps progressing in an endless loop until the player is tired out.</p>
<p><span style="font-family: Calibri;font-size: small"> </span></p>
<div class="wp-caption alignright" style="width: 138px">
	<img class=" " src="http://www.dropthedice.com/images/editorials/gaming_crack_sb.gif" alt="Yeah its a metaphor. Kind of." width="138" height="300" />
	<p class="wp-caption-text">Yeah it&#39;s a metaphor. Kind of.</p>
</div>
<p>One such example is Lumines Puzzle Fusion. At its core, the title is a simple match-four game which in itself is very addictive. But the title goes further by actively rewarding the player’s progression through the use of <a href="http://www.dropthedice.com/2009/lumines-first-impressions/" target="_blank">skins</a>, by seamlessly transitioning through the visual and audio aesthetics. But Lumines is not the only perpetrator of this type of game, arcade game such as Tetris, and this even extends its way into simulation games such as Animal Crossing, hopelessly stringing the player on indefinitely.</p>
<p>What can we do about this? You know that self-control and self-discipline fly straight out of the window when the game is launched, but there are a couple things you can do beforehand to end your game, or even stop yourself from playing these devilish sirens.</p>
<li><strong>Keep your addictive game(s) out of reach: </strong>the easiest and simplest way of keeping yourself from turning on the title at a whim is take it off your desktop, taskbar, main menu, whatever. When you have to work through a few menus to get to it, you’ll be less likely to launch it.</li>
<li><strong>Have linear games in place: </strong>a linear game which is easy to start is also likely easy to put down once you’ve had enough.</li>
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		</item>
		<item>
		<title>Afraid of the Grind</title>
		<link>http://www.dropthedice.com/2010/afraid-of-the-grind/</link>
		<comments>http://www.dropthedice.com/2010/afraid-of-the-grind/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 00:30:03 +0000</pubDate>
		<dc:creator>Federico Figueredo</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=248</guid>
		<description><![CDATA[Wanting to play an MMO, I talk about some of the less appealing features of the genre and propose a course of action that involves playing Guild Wars.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2010/afraid-of-the-grind/" title="Permanent link to Afraid of the Grind"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/GuildWars/eye_north.jpg" width="480" height="200" alt="Picture for the Guild Wars campaign Eye of the North." /></a>
</p><div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Afraid of the Grind</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I&#8217;ve found myself itching for some MMO action lately, though some of the pitfalls of the genre are keeping me from diving in.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">This is the premise: playing an MMO is fun, can be laid back, can have a degree of tactical/strategic challenge and I&#8217;m sure most would run very well on my PC.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">This is the boogie-man: MMOs are usually best friends with the dreaded repetition of inane tasks known as grinding. I loathe when games make me waste my time and thus am reluctant to indulge in my itch.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">For the purposes of this piece, let&#8217;s call grinding to any repetitive activity that it&#8217;s not fun by itself and that can&#8217;t be circumvented without a heavy penalty within the scope of the game. This includes everything from silly combat to item crafting and drives me absolutely bananas.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">Guild Wars</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I purchased two Guild Wars campaigns at the end of 2008. As far as I recall, the reasons that drove me to make the purchase included the following:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">1- Private instances for combat areas: you can either play along other people or by yourself. You can choose when and how to socialize.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2- Low level cap: would supposedly get rid of endlessly hunting for the next carrot (i.e. level)</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">3- Typical grinding behaviours were penalized: most of the advancement comes from scripted play (quest, missions and so on.)</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">4- Doesn&#8217;t have a monthly fee.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">The Plan</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I intend to get back into the game with a two-fold purpose. On the one hand we have entertainment. I hope that playing Guild Wars will give me that MMO goodness that I&#8217;ve been craving for lately. On the other, I want to analyse the game-play options that the game offers and discover where the (almost) inevitable grind rears its ugly head.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">How *You* Can Help</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">I&#8217;m sure the collective you knows one of two things:</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">1- What is that good, cosy, grindless MMO that I should be playing right now.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">2- I&#8217;m a naive fool and should run away from the genre faster than Sonic should run away from another 3D game.</div>
<div id="_mcePaste" style="position: absolute; left: -10000px; top: 0px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;">So&#8230; what is it going to be? Recommend an MMO or flame me on the comment box below.</div>
<p>I&#8217;ve found myself itching for some MMO action lately, though some of the pitfalls of the genre are keeping me from diving in.</p>
<ul>
<li><span style="text-decoration: underline;">This is the premise:</span> playing an MMO is fun, can be laid back, can have a degree of tactical/strategic challenge and I&#8217;m sure most would run very well on my PC.</li>
<li><span style="text-decoration: underline;">This is the boogie-man: </span>MMOs are usually best friends with the dreaded repetition of inane tasks known as grinding. I loathe when games make me waste my time and thus am reluctant to indulge in my itch.</li>
</ul>
<p>For the purposes of this piece, let&#8217;s call grinding to any repetitive activity that it&#8217;s not fun by itself and that can&#8217;t be circumvented without a heavy penalty within the scope of the game. This includes everything from silly combat to item crafting and drives me <strong>absolutely bananas</strong>.<span id="more-248"></span></p>
<p><strong>Guild Wars</strong></p>
<p>I purchased two Guild Wars campaigns at the end of 2008. As far as I recall, the reasons that drove me to make the purchase included the following:</p>
<ul>
<li>Private instances for combat areas: you can either play along other people or by yourself. You can choose when and how to socialize.</li>
<li>Low level cap: would supposedly get rid of endlessly hunting for the next carrot (i.e. level)</li>
<li>Typical grinding behaviours were penalized: most of the advancement comes from scripted play (quest, missions and so on.)</li>
<li>Doesn&#8217;t have a monthly fee.</li>
</ul>
<p><strong>The Plan</strong></p>
<p>I intend to get back into the game with a two-fold purpose. On the one hand we have entertainment. I hope that playing Guild Wars will give me that MMO goodness that I&#8217;ve been craving for lately. On the other, I want to analyse the game-play options that the game offers and discover where the (almost) inevitable grind rears its ugly head.</p>
<p><strong>How *You* Can Help</strong></p>
<p>I&#8217;m sure the collective you knows one of two things:</p>
<ol>
<li>What is that good, cosy, grindless MMO that I should be playing right now.</li>
<li>I&#8217;m a naive fool and should run away from the genre faster than Sonic should run away from another 3D game.</li>
</ol>
<p>So&#8230; what is it going to be? Recommend an MMO or flame me on the comment box below.</p>
]]></content:encoded>
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		<item>
		<title>Make a Gaming Budget in 5 Easy Steps</title>
		<link>http://www.dropthedice.com/2009/gaming-budget/</link>
		<comments>http://www.dropthedice.com/2009/gaming-budget/#comments</comments>
		<pubDate>Sun, 11 Oct 2009 21:12:29 +0000</pubDate>
		<dc:creator>Federico Figueredo</dc:creator>
				<category><![CDATA[Lifestyle]]></category>
		<category><![CDATA[budget]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[money]]></category>

		<guid isPermaLink="false">http://www.dropthedice.com/?p=1</guid>
		<description><![CDATA[If you buy your own games, you need your own budget. Both to know how to spend your resources and to control that you're spending them the way you want to, a budget is a vital tool.]]></description>
			<content:encoded><![CDATA[<p><a class="post_image_link" href="http://www.dropthedice.com/2009/gaming-budget/" title="Permanent link to Make a Gaming Budget in 5 Easy Steps"><img class="post_image aligncenter remove_bottom_margin" src="http://www.dropthedice.com/images/GamingBudget/no_money.jpg" width="480" height="200" alt="Don't wait until you've run out of money to do your budget." /></a>
</p><p>Anyone that doesn&#8217;t rely on gifts for getting new games needs a budget. This budget serves two purposes. First, it is a statement of intent on how you want to spend your resources. Second, it is a tool to control whether your actions are in line with your intents. A budget also very simple to implement. If you can calculate your change when you pay at a store you can have a fully functional budget.</p>
<h2>&#8212; 1 &#8212;</h2>
<p>The <strong>first</strong> thing you need to do is to get an idea of the rough landscape, the fixed monthly costs (or any other time unit) that you currently have. This is the money that you need for keeping your life going the way it is as well as any other recurring charges. This includes food, gas, power, travel money and anything else you know you will need to pay for.</p>
<h2>&#8212; 2 &#8212;</h2>
<p>The <strong>second</strong> thing you need to know is how much money you receive per unit of time. This comes second because if you see that this amount is less than or dangerously close to the previous one&#8230; well, you&#8217;re in trouble. Assuming that you are not just barely scrapping by, we can continue (if you are just making it, there are a bunch of stuff you can do to improve your financial situation but I won&#8217;t cover that here.)</p>
<h2>&#8212; 3 &#8212;</h2>
<p><strong>Third</strong> is making a rough estimate of your lifestyle expenses. These are things that you could cut down on (e.g. having a cup of coffee at the diner before coming home from wherever&#8230;) but you usually do because you like them or have any other relevant reason.</p>
<h2>&#8212; 4 &#8212;</h2>
<div class="wp-caption alignright" style="width: 138px">
	<img title="You better save *some* money." src="http://www.dropthedice.com/images/GamingBudget/piggy_bank01tn.jpg" alt="You better save *some* money." width="138" height="300" />
	<p class="wp-caption-text">You better save *some* money.</p>
</div>
<p>The <strong>fourth</strong> step is deciding what your savings are going to be. Having a comfortable cushion of money is vital in any economy that indeed uses money. This capital can be used in several ways, only one of which is to stay below your mattress or in your bank of choice. The main thing here is that you generally want this amount to stay the same in the long run (sans change in your overall financial situation.) When you decide on a goal figure, think about how much time would you like to devote to building up to that golden number. Simple math will tell you how much you would have to save monthly to get it.</p>
<p>By the way, if at any step of this process you find out that your current income source does not cover for all of this you should start looking into alternative sources of money or more efficient ways to make it. Don&#8217;t scale your goals down to your current resources, only scale your current expenditure of resources to your current resources.</p>
<p>Once you&#8217;ve taken this into consideration you are left with a sum of money. In theory, that is the most amount of money that you can spend on games per month (or any other relevant time unit.)</p>
<p>Before we figure out if this amount of money will suffice for your hobby we need to take something into account: the value you ask out of your games based on your resource input. Simply put, what the game must do for it to be a worthwhile purchase. In my particular case I try to think of what amount of money would I pay to be entertained by something new and how many of these hours would I like to have per month. For instance, currently I require my games to give me one hour of entertainment for every 2,50 USD that I put into them. I thus know that (in general) a 10 USD game would need to entertain me for at least 4 hours for me to consider purchasing it. This is a general rule, but it works. There might be exceptions but you need to realize that either they are just exceptions or your are working with different values and you might as well be honest to yourself and say that you are willing to pay more or less for an hour of entertainment. A word of advice, think about how much you play your games. Have you ever made an account of your day to have a look at how your spend your time? It&#8217;s an eye opener to many people. Observe your habits for a week to get a good idea of how much of your time do you use to play your games.</p>
<p>Take that information and compare it with the maximum amount you have to spend on games monthly. You might find that the maximum amount you currently have does not match what you want to spend on games. If it is more then you have no problems, you have more money to spend on other hobbies or any other thing you can think of. If you have less there are a few (very common sense) things that you can do to increase it with your current resources. For instance you can reduce other non-vital expenses to increase this one. Before doing this, think about your priorities and the value that each area brings to your life.</p>
<h2>&#8212; 5 &#8212;</h2>
<p>The <strong>last</strong> <strong>step</strong> is. Don&#8217;t spend more than what is on your budget. This is simple&#8230; but very hard (for most people, myself included) to do. As always, this is a general rule, but as with any general rule exceptions must be exceptions. If you generally spend more than your budget be honest with yourself and acknowledge it. If you want to expand your budget you either have to get more resources or reduce some other areas you put money in. If you spend less, you can always save it for big purchases that require a lot of money up front or you can reduce your budget to reflect what you actually do want to spend.</p>
<p><strong>Done</strong>, you win!</p>
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