RPG Character Creation – Introduction

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by Federico Figueredo on July 27, 2010

Character creation is a topic which every mainstream role-playing game devotes pages to. Most of these systems are very interested in action resolution, so these pages focus on translating our fictional character to a system that clearly states what this character is, in order for us to know what the character can do.

Few games, however, tell us how to make a fictional character in the first place. Fewer still, guide us to make a fictional character that is suited to take one of the main roles in the stories these games allow us to create and play through. This is what I want to talk about.

Throughout this series I will look at a RPGs (role-playing games) as interactive processes of storytelling in which each participant is part player, narrator and audience. We know that the act of storytelling in role-playing games is quite different from the act of writing a novel, a script or a play. Regardless, there are points of contact between this and those mediums which allow us to use, adapt or extrapolate the tools and practices that are used to create an engaging product or, in this case, an engaging experience.

This series will focus on the process and tools required to make a good protagonist, the lead for a engaging story. The goal is to create a process that is both clear and simple and that can achieve this goal in the least amount of time. If I succeed, you will have a solution that is to be applied to your game and your group but can also be modified to suit your specific needs.

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