Challenging Definitions

Picture of a boy hard at play.

by Federico Figueredo on June 7, 2010

Talking about games without a shared technical language becomes a tricky proposition rather quickly. I’ve been using a series of terms often among my circle of like-minded friends and I thought some definitions were in order. The purpose of these definitions is to be functional to the exploration and analysis of games; in that way, they help us understand each other better. They are all subject to improvements and suggestions are always welcome.

Challenge
A test of one’s abilities or resources towards achieving a particular goal. A group of activities that share a common purpose on a strategic, if not necessarily on a tactical, level.

The next two definitions are used to describe certain aspects of challenges.

Error tolerance
A combination of the severity and quantity of errancy allowed to the player before the challenge is failed.
Cost of failure
A combination of game world and real world elements that are exchanged by the player to be allowed to continue playing once a challenge has been failed.

More ideas about challenges can be found here:

{ 2 comments… read them below or add one }

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